Additionally, Jacob Buchalter is an absolute lore fiend when it comes to any IP, and will almost always have all the lore in his brain ready to gush about if ever given the excuse. After all, people who get into games love having that knowledge in their brain, accessible at any time. Jacob is also a perfectionist to his own detriment, as he'll almost always at least triple-check any information he puts into any article to make sure it's correct. Jacob Buchalter is a full-time writer, contract writer, and all-around creative who truly cares a bit too much about pop culture media, art, and all things gaming. However, if you love this absurd character, stick with him, and after enough practice, you'll become a real pro at taking other players for an absolute ride with Kuma in online matches. This means that if you try something and the opponent blocks, you're going to get punished for it, which can make playing Kuma feel like a really impossible climb. The biggest downside of Kuma by far, even in Tekken 8, is that most of his best options at any moment are unsafe on block. It's very fun to use Hunting Bear Stance or roll at your opponent, but if you're trying to it too often, you're going to be read and countered. Try not to get sucked into Kuma's gimmicks too much when playing him. Heat Rush gives you some pretty useful additional options with Kuma such as Wind Bear Fist (d/f 2+3) the powered-up Bear Roll, and the moves of his that can be charged will charge a lot faster. Again, use your opponent getting tilted to your advantage wherever possible. If you notice a player keeps dropping their combos at odd moments, try and use this to your advantage.īy design, a lot of Kuma's attacks and animations tend to upset people you're playing against much in the same way Azucena's fighting style is meant to do. This can lead to certain combos not working against them etc. It was the case in Tekken 7 and while he's not quite as dependent on it in Tekken 8 HBS is where a lot of Kuma's main damage and mix-ups come in.ĭue to the sheer size of both Panda and Kuma, their hitboxes are different from most of the casts'. Hunting Bear Stance is pretty vitally important on Kuma the more experienced you get with him. However, Kuma's Stances aren't as 'core' to his viability as say, someone like Steve Fox's Stances are, but they absolutely make up a lot of his mix-ups and more hilarious options. While this may not seem like a lot, remember that each of these Stances has at least 5+ things Kuma can do out of them, and most of them can transition into another Stance the same way Bear Sit can become Bear Roll and so on. Kuma either rolls forward or backward while sittingĪn extension of Bear Sit that adds even more potential moves into the pot to mix opponents up such as Bear Slide, Bear Shove, Bear Rolling Kick, and more. Pretty obvious, Kuma sits down with a lot of force.Ī mix-up stance where Kuma has a couple of options of what to do while sitting, from rolling forward to kicking low, and so on.īear Sit + F or Down & Left + Right Kick and then Press (& Hold) ForwardĬ1+2 or While Crouching + Left & Right Punch Steve crouches down & puts his face entirely behind his hands in a tight guardĪ low high-guard stance with a lot of lot of slower but heavier hitting punches.
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